JoJo no Kimyou na Bouken Part 7: Steel Ball Run review

Playcool2
Apr 16, 2021
I am learning English, this review may have errors, if detects any, I would be grateful if you could tell me. Thank you! :D

Values of the sections:
Story - 3.5
Visual - 2.5
Characters - 4

STORY:
The plot of Steel Ball Run is spectacular, from the beginning the main problem of our protagonist arises, and little by little more elements are integrated to build something much more complex.

The powers and the way to obtain them are presented in a correct, understandable and consistent manner. The stands of this part are mostly original and are used in very ingenious ways, their designs are good and they are very far from the humanoid stands, which gives a fresh touch to the aesthetics of the manga. I think that the only criticism at this point is the lack of compression that the absence of exposure of the Gyro Zeppeli technique can generate, but the manga gives you enough data and situations so that you can understand how this ability works.

Araki had already tried to work with a serious and humorous plot at the same time. In Steel Ball Run this is achieved perfectly. Not only has moments of anxiety and drama, also funny situations where we can know more about the characters. The humor in the franchise was already something iconic since part 2 and was complemented very well with the bizarre that the series intended to be, in Steel Ball Run the perfect balance between comedy and seriousness was achieved.

The climax of this story is beautiful, I would say it is one of the best climax I have seen in a series of action. The scenario that was put together for the final confrontation is amazing, it keeps the reader alert of the development that the climax will take and if that were not enough, it lasts approximately 15 chapters.

There are 2 critical points to the story and they are ... the beginning and the chapters after the climax. As for the beginning, this is very slow, take the time to introduce essential plots and characters, but if you do not have a real interest in the work, you will most likely have a hard time in episodes 6-20, from then on It is endless emotions. On the other hand, there are the chapters that come after the climax, which although they are not bad at all, the climax obscures the subsequent events that will conclude the story.

Score of the story: 9/10

VISUALS/ART:
The art is wonderful: the details in parts that should not be, the transition of paintings, the design of characters, the design of backgrounds, aesthetics, the anatomy of the characters. Everything that encompasses art is achieved to perfection, there is no doubt that Araki exhibited his artistic style in the best way.

The art is changing little by little as the manga progresses and after a certain chapter (if I'm not mistaken 23) the manga has a very high drawing quality.

Score of the visuals/Art: 10/10

CHARACTERS:
Although the main cast of Steel Ball Run is someone limited, it contains some of the best characters in the entire franchise and the shonen genre. The co-star, Gyro Zeppeli, is a daring, charismatic and eccentric man, but with a tragic story and noble motivations that are emphasized throughout the plot.

The protagonist Johnny Joestar, is a brave, selfish and determined boy, who can sometimes become very sinister, to the point of not caring about the lives of others in order to achieve their goals.

The chemistry between the 2 main characters in the story is good, Gyro was only a mentor for Johnny at first, but while they face the different problems of their journey, they gradually build a friendship to the point of sometimes risking their greatest interests for the sake of the other, as they give each other lessons.

One of the most important antagonists in history, Diego Brando, is much better written and characterized than his counterpart to the original universe of JoJo´s Bizarre Adventure. Speaking of the characters that are references to the original universe. Many only limit themselves to being simple references and nothing more, they are only there for the franchise fans to capture the reference and remember the original character in question, in a way it is a shame that this is not taken advantage of it, but at least Araki demonstrates who is fond of his first attempt with the series.

Villains and antagonists have a reason why they came to face the protagonists, some for very tragic reasons, others for very philosophical reasons and others for fidelity to the main antagonist.

The only critical aspect in the characters is the lack of characterization of some secondary, these are well managed and the situations in which they are involved are exceptional, even during certain stages they can feel as elements of the story and not as characters, even So your motivations and convictions are well achieved.

The main antagonist of the oeuvre is sublime. His stand is one of the best musical references that can be found in the franchise and the extravagant name combines totally with the concept of the character, it should be noted that his ability is one of the most powerful in the series and the most original. Their motivations are quite simple, but their goals are huge. The antagonist (like any other well written) has a kind of annoyance with the protagonist, the two do not care about the means to achieve their goals, with the difference that the protagonist does everything for his own benefit and the antagonist does it for the well of many individuals. You even doubt who really is right.

Without a doubt, I can say that the antagonist of this plot is the best or second best of the whole franchise, everything will depend on the perspective with which you look.

The characters of Steel Ball Run are well characterized, everyone has some congruent motivation to appear in the story, the antagonists are not the typical villains of turn, the messages are consistent in the way they are presented, and the situations and characters are memorable.

Score of the characters: 9/10

FINAL SCORE:
9.25 or 9 - EXCELLENT
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