Gunnm: Last Order review

Moon_Light7
Apr 02, 2021
I was genuinely interested in BAA:LO after the....interesting read-through of its predecessor. This was mainly because I heard that LO was better in terms of story, character, art, action, etc. etc. However, does it /really/ live up to the hype I was fed? Read on to find out.

[Story - 3]

I should probably begin by touching on That Retcon: Yeah, this story basically edits out like the last chapter or so of the original story because it wouldn't exist otherwise. While I am still critical of how rushed the original ending was, I was glad that some of the concepts (Ketheres the Space City, Figure Four looking for Alita) carried over into Last Order.

However, I'm not sure if I feel good about such elements carrying over into a story like this. To be more specific, I don't know if this should have been a Battle Angel Alita story because it just.....does not read like it. Between the painfully-stereotypical shonen tropes seeping in (tournament arc, Powah Of Friendship, hyperfocus on martial arts) and extremely poor pacing (the tournament arc literally makes up 2/3 of the 124 chapters), I'm curious as to why the story shifted into this tone. Whether it was done to attract new readers or the mangaka genuinely thought this was good is unknown, but I sure as hell don't like it. I know I was a bit prude regarding the original's story, but compared to this, it's the freaking Iliad.

I don't really remember any Actual Themes being a thing besides stuff about 'destiny' and 'space karate', so that's not even worth commenting on. There are way too many characters as well, to the point that I genuinely enjoyed a side character's backstory arc way more than the main story. The focus shifts around a lot as a result; While I don't necessarily mind huge casts, I DO mind huge casts being present without proper handling.

[Art - 7]

The art's pretty solid, thankfully. For one, it's a lot cleaner and fluid than its predecessor. Even in large-scale action pieces (which are abundant this time around), you can tell exactly how so-and-so is striking so-and-so with a charged-up limb and whatnot. This is especially helpful when the team battles start up, since there are so many people involved naturally.

Another aspect worth commenting on is character design. While I'm miffed about how many characters there are, and how poorly they're written, at least they all have distinctive designs. Whether it's the various robot combatants in the tournament, their 'pit crew', the space council, or whoever else, you can tell exactly who is who. This pairs up nicely with the art being cleaner than before, since you get to truly appreciate their looks.

But of course, not everything is perfect (perhaps even less so). The background/setting art isn't abysmal in its quality, but it's not exactly up to the task in terms of being interesting to look at + giving proper context. I don’t mind ‘sketchy’ artstyles, but the way it’s used here doesn’t help: there are a few scenes where it works and gives a more ‘cerebral’ feeling to the manga (namely the ‘cyberspace’ region a select few can access). However, it’s mostly just really confusing to look at, ESPECIALLY during action.

[Character - 6]

Since the plotting and pacing are messy at best, I was hoping that the characterization would pick up some of the slack left by those two. Unfortunately, this wasn’t quite the case - there are a few stand-out characters + arcs, but it’s mostly just the mangaka trying to inject character into what amounts to rejects for Ultraman action figure rejects.

However, I feel like it says a lot about the writing when I like the side characters more than the actual main cast. Caerula Sanguis isn’t even in ⅓ of the actual story, but the few chapters dedicated to her backstory + her interactions with Alita were far more captivating than the brutally drawn-out tournament arc. There is a genuine anguish and melancholy to it, unlike the rather bland But-Muh-Karate antics from most of the other characters. Aga Mbadi/Trinidad is a compelling antagonist, and follows a (debatable) rule of solid writing: ‘a good villain believes that they’re the hero.’ His heart is truly one borne from the purity of his upstanding morality of the past, but it is ultimately aimed in the wrong direction because Plot. Jim Roscoe is a minor antagonist at best, but god DAMN was he a tragic villain.

This amount of gushing cannot be said for the main cast, as hinted at before. Alita has certainly grown a bit since the preceding manga, but she’s mostly the same bratty ‘shoot first, ask questions later’ character for no legitimate reason. Her counterparts aren’t any better: Sechs is at the forefront of most of the good action, but his personality is just too ‘tsundere’ for his own good. The twins aren’t even worth discussing, so let’s move on to the rest; Nova never changes in his characterization, so the whole ‘mad scientist’ schtick gets old after a while if it hasn’t already, Zazie’s a stereotypical Good Soldier, Toji is a karate-chopping waste of panel space because of how much of a broken record he sounds like, and Zekka is trying way too hard to be cool but just looks like a complete prick. I could go on, but it would be a waste of our time.

[Enjoyment/Overall - 5]

I’m frankly a bit disappointed with LO, but this isn’t the absolute worst thing I’ve read. There are worse titles out there for sure, and it’s not like the bad completely outweighs the good. It just hurts to see something with a lot of potential get squandered like this. I would recommend this if you liked the action and artwork in BAA, but not if you either liked or disliked the characterization, plot, and pacing; It just drops off from here, and will hopefully be beaten out by BAA: Mars Chronicle.
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Gunnm: Last Order
Gunnm: Last Order
Author Kishiro, Yukito
Artist